make-dead | Date: Friday, 2008-12-05, 4:29 PM | Message # 2 |
Admin
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| Am eu pluginurile Hook-GraB and Rope intr-un singur plugin HooK-Totzi Grab-Adminii Rope-Adminii Pluginul e mai JoS Plugin Original : Code //#define engine
#include <amxmodx> #include <amxmisc> #include <fun> #if defined engine #include <engine> #else #include <fakemeta> #endif
#define ADMIN_LEVEL_Q ADMIN_LEVEL_C
//Used for Grab new maxplayers new grab[33] new Float:grab_totaldis[33] new grab_speed_cvar new grab_enabled_cvar new bool:has_grab[33]
//Used for Hook new bool:hook[33] new hook_to[33][3] new hook_speed_cvar new hook_enabled_cvar new bool:has_hook[33]
//Used for Rope new bool:rope[33] new rope_to[33][3] new Float:rope_totaldis[33] new rope_speed_cvar new rope_enabled_cvar new bool:has_rope[33]
//Used for All new beamsprite
/**************************** Register Commands and CVARs ****************************/
public plugin_init() { register_plugin("Grab + Hook + Rope","1.0","GHW_Chronic") register_concmd("+grab","grab_on",ADMIN_LEVEL_Q," - Use: bind key +grab") register_concmd("-grab","grab_off") register_concmd("grab_toggle","grab_toggle",ADMIN_LEVEL_Q,"Toggles your grab on and off") register_concmd("+hook","hook_on",ADMIN_LEVEL_Q," - Use: bind key +hook") register_concmd("-hook","hook_off") register_concmd("hook_toggle","hook_toggle",ADMIN_LEVEL_Q,"Toggles your hook on and off") register_concmd("+rope","rope_on",ADMIN_LEVEL_Q," - Use: bind key +rope") register_concmd("-rope","rope_off") register_concmd("rope_toggle","rope_toggle",ADMIN_LEVEL_Q,"Toggles your rope on and off")
register_concmd("amx_give_grab","cmd_givetake",ADMIN_LEVEL_Q,"Give a player the ability to grab <nick>") register_concmd("amx_give_hook","cmd_givetake",ADMIN_LEVEL_Q,"Give a player the ability to hook <nick>") register_concmd("amx_give_rope","cmd_givetake",ADMIN_LEVEL_Q,"Give a player the ability to rope <nick>")
register_concmd("amx_take_grab","cmd_givetake",ADMIN_LEVEL_Q,"Take a player's ability to grab <nick>") register_concmd("amx_take_hook","cmd_givetake",ADMIN_LEVEL_Q,"Take a player's ability to hook <nick>") register_concmd("amx_take_rope","cmd_givetake",ADMIN_LEVEL_Q,"Take a player's ability to rope <nick>")
register_concmd("amx_ghr_menu","menu_cmd",ADMIN_LEVEL_Q,"Shows a menu that allows you to turn on/off non-admin use of grab, hook, or rope")
register_menucmd(register_menuid("ghr_menu"),(1<<0)|(1<<1)|(1<<2)|(1<<9), "Pressedghr")
grab_speed_cvar = register_cvar("grab_speed","5") grab_enabled_cvar = register_cvar("grab_enabled","0")
hook_speed_cvar = register_cvar("hook_speed","5") hook_enabled_cvar = register_cvar("hook_enabled","0")
rope_speed_cvar = register_cvar("rope_speed","5") rope_enabled_cvar = register_cvar("rope_enabled","0")
maxplayers = get_maxplayers()
//CVAR that is only used for tracking servers that use this plugin. register_cvar("GHW_GHW","1",FCVAR_SERVER) }
/********************************** Register beam sprite + Hook Sound **********************************/
public plugin_precache() { beamsprite = precache_model("sprites/dot.spr") precache_sound("weapons/xbow_hit2.wav") precache_sound("weapons/xbow_fire1.wav") }
/***************************** Reset VARs on client connect *****************************/
public client_putinserver(id) { has_grab[id]=false has_hook[id]=false has_rope[id]=false }
/***** Menu *****/
public menu_cmd(id,level,cid) { if(cmd_access(id,level,cid,1)) { show_ghr(id) console_print(id,"[AMXX] Menu launched.") } }
public show_ghr(id) { static aaa[32] static bbb[32] static ccc[32] if(get_pcvar_num(grab_enabled_cvar)==0) format(aaa,31,"No") else format(aaa,31,"Yes") if(get_pcvar_num(hook_enabled_cvar)==0) format(bbb,31,"No") else format(bbb,31,"Yes") if(get_pcvar_num(rope_enabled_cvar)==0) format(ccc,31,"No") else format(ccc,31,"Yes")
new menuBody[576]
if(colored_menus()) { new len = format(menuBody,575,"\bAllow Players To Use:^n^n") len += format(menuBody[len],575-len, "\w1. Grab\R\w%s^n",aaa) len += format(menuBody[len],575-len, "\w2. Hook\R\w%s^n",bbb) len += format(menuBody[len],575-len, "\w3. Rope\R\w%s^n",ccc) len += format(menuBody[len],575-len, "\r0. Exit") } else { new len = format(menuBody,575,"Allow Players To Use:^n^n") len += format(menuBody[len],575-len, "1. Grab\R%s^n",aaa) len += format(menuBody[len],575-len, "2. Hook\R%s^n",bbb) len += format(menuBody[len],575-len, "3. Rope\R%s^n",ccc) len += format(menuBody[len],575-len, "0. Exit") } show_menu(id,(1<<0)|(1<<1)|(1<<2)|(1<<9),menuBody,-1,"ghr_menu")
return PLUGIN_CONTINUE }
public Pressedghr(id,key) { switch(key) { case 0: { if(get_pcvar_num(grab_enabled_cvar)==0) { set_pcvar_num(grab_enabled_cvar,1) client_print(0,print_c hat," [AMXX] Admin has enabled Grab for all clients. Use: bind key +grab") } else { set_pcvar_num(grab_enabled_cvar,0) client_print(0,print_chat,"[AMXX] Admin has disabled Grab for all non-admins.") } show_ghr(id) } case 1: { if(get_pcvar_num(hook_enabled_cvar)==0) { set_pcvar_num(hook_enabled_cvar,1) client_print(0,print_c hat," [AMXX] Admin has enabled Hook for all clients. Use: bind key +hook") } else { set_pcvar_num(hook_enabled_cvar,0) client_print(0,print_chat,"[AMXX] Admin has disabled Hook for all non-admins.") } show_ghr(id) } case 2: { if(get_pcvar_num(rope_enabled_cvar)==0) { set_pcvar_num(rope_enabled_cvar,1) client_print(0,print_c hat," [AMXX] Admin has enabled Rope for all clients. Use: bind key +rope") } else { set_pcvar_num(rope_enabled_cvar,0) client_print(0,print_chat,"[AMXX] Admin has disabled Rope for all non-admins.") } show_ghr(id) } } }
/**************** Handle Commands ****************/
public cmd_givetake(id,level,cid) { if(!cmd_access(id,level,cid,2)) { return PLUGIN_HANDLED }
new arg1[32] read_argv(1,arg1,31)
new target = cmd_target(id,arg1,9) if(!target) { return PLUGIN_HANDLED }
new name[32] get_user_name(target,name,31) if(get_user_flags(target) & ADMIN_LEVEL_Q) { console_print(id,"[AMXX] Cannot give/take grab/hook/rope from admin %s.",name) return PLUGIN_HANDLED }
new arg0[32] read_argv(0,arg0,31) if(containi(arg0,"give")!=-1) { if(containi(arg0,"grab")!=-1) { if(has_grab[target]) { console_print(id,"[AMXX] %s already has grab",name) } else { has_grab[target]=true console_print(id,"[AMXX] %s has been given grab",name) client_print(target,print_chat,"[AMXX] An admin has given you grab. Use: bind key +grab") } } else if(containi(arg0,"hook")!=-1) { if(has_hook[target]) { console_print(id,"[AMXX] %s already has hook",name) } else { has_hook[target]=true console_print(id,"[AMXX] %s has been given hook",name) client_print(target,print_chat,"[AMXX] An admin has given you hook. Use: bind key +hook") } } else if(containi(arg0,"rope")!=-1) { if(has_rope[target]) { console_print(id,"[AMXX] %s already has rope",name) } else { has_rope[target]=true console_print(id,"[AMXX] %s has been given rope",name) client_print(target,print_chat,"[AMXX] An admin has given you hook. Use: bind key +rope") } } } if(containi(arg0,"take")!=-1) { if(containi(arg0,"grab")!=-1) { if(!has_grab[target]) { console_print(id,"[AMXX] %s doesn't have grab",name) } else { has_grab[target]=false console_print(id,"[AMXX] %s's grab has been taken away.",name) client_print(target,print_chat,"[AMXX] An admin has taken your grab away.") } } if(containi(arg0,"hook")!=-1) { if(!has_hook[target]) { console_print(id,"[AMXX] %s doesn't have hook",name) } else { has_hook[target]=false console_print(id,"[AMXX] %s's hook has been taken away.",name) client_print(target,print_chat,"[AMXX] An admin has taken your hook away.") } } if(containi(arg0,"rope")!=-1) { if(!has_rope[target]) { console_print(id,"[AMXX] %s doesn't have rope",name) } else { has_rope[target]=false console_print(id,"[AMXX] %s's rope has been taken away.",name) client_print(target,print_chat,"[AMXX] An admin has taken your rope away.") } } } return PLUGIN_HANDLED }
/***** Grab *****/
public grab_toggle(id,level,cid) { if(grab[id]) grab_off(id) else grab_on(id,level,cid) return PLUGIN_HANDLED }
public grab_on(id,level,cid) { if(!has_grab[id] && !get_pcvar_num(grab_enabled_cvar) && !cmd_access(id,level,cid,1)) { return PLUGIN_HANDLED } if(grab[id]) { return PLUGIN_HANDLED } grab[id]=-1 static target, trash target=0 get_user_aiming(id,target,trash) if(target && is_valid_ent2(target) && target!=id) { if(target<=maxplayers) { if(is_user_alive(target) && !(get_user_flags(target) & ADMIN_IMMUNITY)) { client_print(id,print_chat,"[AMXX] Found Target") grabem(id,target) } } else if(get_solidity(target)!=4) { client_print(id,print_chat,"[AMXX] Found Target") grabem(id,target) } } else { client_print(id,print_chat,"[AMXX] Searching for Target") set_task(0.1,"grab_on2",id) } return PLUGIN_HANDLED }
public grab_on2(id) { if(is_user_connected(id)) { static target, trash target=0 get_user_aiming(id,target,trash) if(target && is_valid_ent2(target) && target!=id) { if(target<=maxplayers) { if(is_user_alive(target) && !(get_user_flags(target) & ADMIN_IMMUNITY)) { client_print(id,print_chat,"[AMXX] Found Target") grabem(id,target) } } else if(get_solidity(target)!=4) { client_print(id,print_chat,"[AMXX] Found Target") grabem(id,target) } } else { set_task(0.1,"grab_on2",id) } } }
public grabem(id,target) { grab[id]=target set_rendering2(target,kRenderFxGlowShell,255,0,0,kRenderTransAlpha,70) if(target<=maxplayers) set_user_gravity(target,0.0) grab_totaldis[id] = 0.0 set_task(0.1,"grab_prethink",id+1000,"",0,"b") grab_prethink(id+1000) emit_sound(id,CHAN_VOICE,"weapons/xbow_fire1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) }
public grab_off(id) { if(is_user_connected(id)) { if(grab[id]==-1) { client_print(id,print_chat,"[AMXX] No Target Found") grab[id]=0 } else if(grab[id]) { client_print(id,print_chat,"[AMXX] Target Released") set_rendering2(grab[id]) if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0) grab[id]=0 } } return PLUGIN_HANDLED }
public grab_prethink(id) { id -= 1000 if(!is_user_connected(id) && grab[id]>0) { set_rendering2(grab[id]) if(grab[id]<=maxplayers && is_user_alive(grab[id])) set_user_gravity(grab[id],1.0) grab[id]=0 } if(!grab[id] || grab[id]==-1) { remove_task(id+1000) return PLUGIN_HANDLED }
//Get Id's, target's, and Where Id is looking's origins static origin1[3] get_user_origin(id,origin1) static Float:origin2_F[3], origin2[3] get_origin(grab[id],origin2_F) origin2[0] = floatround(origin2_F[0]) origin2[1] = floatround(origin2_F[1]) origin2[2] = floatround(origin2_F[2]) static origin3[3] get_user_origin(id,origin3,3)
//Create red beam message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(1) //TE_BEAMENTPOINT write_short(id) // start entity write_coord(origin2[0]) write_coord(origin2[1]) write_coord(origin2[2]) write_short(beamsprite) write_byte(1) // framestart write_byte(1) // framerate write_byte(1) // life in 0.1's write_byte(5) // width write_byte(0) // noise write_byte(255) // red write_byte(0) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end()
//Convert to floats for calculation static Float:origin1_F[3] static Float:origin3_F[3] origin1_F[0] = float(origin1[0]) origin1_F[1] = float(origin1[1]) origin1_F[2] = float(origin1[2]) origin3_F[0] = float(origin3[0]) origin3_F[1] = float(origin3[1]) origin3_F[2] = float(origin3[2])
//Calculate target's new velocity static Float:distance[3]
if(!grab_totaldis[id]) { distance[0] = floatabs(origin1_F[0] - origin2_F[0]) distance[1] = floatabs(origin1_F[1] - origin2_F[1]) distance[2] = floatabs(origin1_F[2] - origin2_F[2]) grab_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2]) } distance[0] = origin3_F[0] - origin1_F[0] distance[1] = origin3_F[1] - origin1_F[1] distance[2] = origin3_F[2] - origin1_F[2]
static Float:grab_totaldis2 grab_totaldis2 = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2])
static Float:que que = grab_totaldis[id] / grab_totaldis2
static Float:origin4[3] origin4[0] = ( distance[0] * que ) + origin1_F[0] origin4[1] = ( distance[1] * que ) + origin1_F[1] origin4[2] = ( distance[2] * que ) + origin1_F[2]
static Float:velocity[3] velocity[0] = (origin4[0] - origin2_F[0]) * (get_pcvar_float(grab_speed_cvar) / 1.666667) velocity[1] = (origin4[1] - origin2_F[1]) * (get_pcvar_float(grab_speed_cvar) / 1.666667) velocity[2] = (origin4[2] - origin2_F[2]) * (get_pcvar_float(grab_speed_cvar) / 1.666667)
set_velo(grab[id],velocity)
return PLUGIN_CONTINUE }
/***** Hook *****/
public hook_toggle(id,level,cid) { if(hook[id]) hook_off(id) else hook_on(id,level,cid) return PLUGIN_HANDLED }
public hook_on(id,level,cid) { if(!has_hook[id] && !get_pcvar_num(hook_enabled_cvar) && !cmd_access(id,level,cid,1)) { return PLUGIN_HANDLED } if(hook[id]) { return PLUGIN_HANDLED } set_user_gravity(id,0.0) set_task(0.1,"hook_prethink",id+10000,"",0,"b") hook[id]=true hook_to[id][0]=999999 hook_prethink(id+10000) emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED }
public hook_off(id) { if(is_user_alive(id)) set_user_gravity(id) hook[id]=false return PLUGIN_HANDLED }
public hook_prethink(id) { id -= 10000 if(!is_user_alive(id)) { hook[id]=false } if(!hook[id]) { remove_task(id+10000) return PLUGIN_HANDLED }
//Get Id's origin static origin1[3] get_user_origin(id,origin1)
if(hook_to[id][0]==999999) { static origin2[3] get_user_origin(id,origin2,3) hook_to[id][0]=origin2[0] hook_to[id][1]=origin2[1] hook_to[id][2]=origin2[2] }
//Create blue beam message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(1) //TE_BEAMENTPOINT write_short(id) // start entity write_coord(hook_to[id][0]) write_coord(hook_to[id][1]) write_coord(hook_to[id][2]) write_short(beamsprite) write_byte(1) // framestart write_byte(1) // framerate write_byte(2) // life in 0.1's write_byte(5) // width write_byte(0) // noise write_byte(0) // red write_byte(0) // green write_byte(255) // blue write_byte(200) // brightness write_byte(0) // speed message_end()
//Calculate Velocity static Float:velocity[3] velocity[0] = (float(hook_to[id][0]) - float(origin1[0])) * 3.0 velocity[1] = (float(hook_to[id][1]) - float(origin1[1])) * 3.0 velocity[2] = (float(hook_to[id][2]) - float(origin1[2])) * 3.0
static Float:y y = velocity[0]*velocity[0] + velocity[1]*velocity[1] + velocity[2]*velocity[2]
static Float:x x = (get_pcvar_float(hook_speed_cvar) * 120.0) / floatsqroot(y)
velocity[0] *= x velocity[1] *= x velocity[2] *= x
set_velo(id,velocity)
return PLUGIN_CONTINUE }
/***** Rope *****/
public rope_toggle(id,level,cid) { if(rope[id]) rope_off(id) else rope_on(id,level,cid) return PLUGIN_HANDLED }
public rope_on(id,level,cid) { if(!has_rope[id] && !get_pcvar_num(rope_enabled_cvar) && !cmd_access(id,level,cid,1)) { return PLUGIN_HANDLED } if(rope[id]) { return PLUGIN_HANDLED } set_task(0.1,"rope_prethink",id+100000,"",0,"b") rope[id]=true rope_to[id][0]=999999 rope_prethink(id+100000) emit_sound(id,CHAN_VOICE,"weapons/xbow_hit2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM) return PLUGIN_HANDLED }
public rope_off(id) { rope[id]=false return PLUGIN_HANDLED }
public rope_prethink(id) { id -= 100000 if(!is_user_alive(id)) { rope[id]=false } if(!rope[id]) { remove_task(id+100000) return PLUGIN_HANDLED }
//Get Id's origin static origin1[3] get_user_origin(id,origin1)
static Float:origin1_F[3] origin1_F[0] = float(origin1[0]) origin1_F[1] = float(origin1[1]) origin1_F[2] = float(origin1[2])
//Check to see if this is the first time prethink is being run if(rope_to[id][0]==999999) { static origin2[3] get_user_origin(id,origin2,3) rope_to[id][0]=origin2[0] rope_to[id][1]=origin2[1] rope_to[id][2]=origin2[2]
static Float:origin2_F[3] origin2_F[0] = float(origin2[0]) origin2_F[1] = float(origin2[1]) origin2_F[2] = float(origin2[2])
static Float:distance[3] distance[0] = floatabs(origin1_F[0] - origin2_F[0]) distance[1] = floatabs(origin1_F[1] - origin2_F[1]) distance[2] = floatabs(origin1_F[2] - origin2_F[2]) rope_totaldis[id] = floatsqroot(distance[0]*distance[0] + distance[1]*distance[1] + distance[2]*distance[2]) }
//Create green beam message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(1) //TE_BEAMENTPOINT write_short(id) // start entity write_coord(rope_to[id][0]) write_coord(rope_to[id][1]) write_coord(rope_to[id][2]) write_short(beamsprite) write_byte(1) // framestart write_byte(1) // framerate write_byte(1) // life in 0.1's write_byte(5) // width write_byte(0) // noise write_byte(0) // red write_byte(255) // green write_byte(0) // blue write_byte(200) // brightness write_byte(0) // speed message_end()
//Calculate Velocity static Float:velocity[3] get_velo(id,velocity)
static Float:velocity2[3] velocity2[0] = (rope_to[id][0] - origin1_F[0]) * 3.0 velocity2[1] = (rope_to[id][1] - origin1_F[1]) * 3.0
static Float:y y = velocity2[0]*velocity2[0] + velocity2[1]*velocity2[1]
static Float:x x = (get_pcvar_float(rope_speed_cvar) * 20.0) / floatsqroot(y)
velocity[0] += velocity2[0]*x velocity[1] += velocity2[1]*x
if(rope_to[id][2] - origin1_F[2] >= rope_totaldis[id] && velocity[2]<0.0) velocity[2] *= -1
set_velo(id,velocity)
return PLUGIN_CONTINUE }
public get_origin(ent,Float:origin[3]) { #if defined engine return entity_get_vector(id,EV_VEC_origin,origin) #else return pev(ent,pev_origin,origin) #endif }
public set_velo(id,Float:velocity[3]) { #if defined engine return set_user_velocity(id,velocity) #else return set_pev(id,pev_velocity,velocity) #endif }
public get_velo(id,Float:velocity[3]) { #if defined engine return get_user_velocity(id,velocity) #else return pev(id,pev_velocity,velocity) #endif }
public is_valid_ent2(ent) { #if defined engine return is_valid_ent(ent) #else return pev_valid(ent) #endif }
public get_solidity(ent) { #if defined engine return entity_get_int(ent,EV_INT_solid) #else return pev(ent,pev_solid) #endif }
stock set_rendering2(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16) { #if defined engine return set_rendering(index,fx,r,g,b,render,amount) #else set_pev(index, pev_renderfx, fx); new Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(index, pev_rendercolor, RenderColor); set_pev(index, pev_rendermode, render); set_pev(index, pev_renderamt, float(amount)); return 1; #endif } GHW_GHR.amxx --- ToaTe CeLe 3 GraB+HooK+RoPe GraB.amxx --- DoaR GraB HooK.amxx --- DoaR HooK
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